A - Explorer Program
A step-by-step explanation of how to programming Tobbie II to explore the world by itselves!
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A step-by-step explanation of how to programming Tobbie II to explore the world by itselves!
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Variable is valuable for any type of programming. In this case GO variable is acting as a counter to help Tobbie keep track of how many task its has on hand
Don't worry if you cannot see the variable you just name. You can choose from a list of available variable by click on the down arrow
1 - We want to create Logic component for Tobbie. Tobbie now can check if its has a task on hand or not & proceed with the program or if not, stop its program on the course
2 - If the condition is being satisfied, then Tobbie can proceed to go forward
You can check the Installation guide for Tobbie II Extension on Makecode
3 - Next, let's utilise the IR sensor that Tobbie II equipped with to detect obstacle!
4 - First scenario: Programming Tobbie what to do once its receive IR sensor data (mean they found obstacle)
5 - Second Scenario: Programming Tobbie to continue walking and not showing any warning.
6 - If Tobbie II receive the signal that the GO variable = 0, means that Tobbie II doesnt't have any task to perform, Tobbie II will stop rotating & walking altogether